Marmoset realtime viewer - Not as crisp as redshift render - but still holds up.
360
3D model of an antique 1940s Manual Coffee Grinder. Last time I was home my Parents found my Grandmas coffee grinder. It looked well looked after minus a few dings here and there - I loved the shape and the build of it and I'd just come off a Lighting gig and wanted to get stuck back in with Substance Painter and Maya. So here's the final renders of the finished build. Its a combination of Multiple coffee grinder styles whilst still keeping in touch with the home one.
A lot of these coffee grinders you find are pretty beat up and heavily weathered, for this one I wanted it to have a antique feel but one which has been pretty well looked after , minus a few dinks here and there.
Modelled in Maya, Textured in substance, Lit and rendered in Houdini Redshift. Ive also included a RT Marmoset model, granted its not as intense as the 4k redshift renders but I feel happy knowing it still holds up as a game asset and film quality asset.
This was one of those I could of spent ages and ages on but I wanted to say enough and call it done.
Hope you like it, was really really fun to do and honestly excited to jump into my next prop project!